Touch: tap or drag on the field to aim (your finger points the way from your crew, the angle stays when you let go, and it snaps to whole degrees) · ▲▼ nudge the angle 1° at a time, hold to slide fast, works while charging · hold the bottom-left corner and slide left/right to walk, swipe up to jump · hold FIRE to charge, let go to shoot (it ticks when you reach last shot's power) · the chips above FIRE = switch weapon, the rightmost one is ULT · round button = mobility (hold it for Jetpack / Warp Orb) · HIT = melee, swings where you aim · hold ☰ for the scoreboard · II pauses
P1: A/D walk · W or Space jump · mouse aims · hold left click to charge, let go to fire · 1–3 or the mouse wheel switch weapons · E or right click = mobility · F or middle click = melee hit · hold Q = scout far ahead (wide maps) · hold Q and click the minimap = look there (once you're out, just click) · Tab scoreboard
Rescue UFO (everyone has one, no draft needed, every 45 s): C (P2 ;)UFO button = a beam pulls you up into the ship, and while aboard you are out of play · you get 3 s to pick a landing spot: the ship follows the mouse, click or press C again = drop there (on wide maps you can click the minimap · P2 uses ←/→ then Enter)tap where to land (the minimap works too) · pointing at the liquid slides you to the nearest shore · no pick in 3 s = a random spot on the ground · use it to escape when you get knocked toward the liquid · off in the Campaign and the Daily Challenge
P2: ←/→ walk · ↑/↓ aim · Right Shift jump · hold Enter to charge · / switch weapon · . mobility · , = melee hit
Rhythm: after any shot every gun reloads for 2 s, and the gun you fired also sits out its own cooldown (the stronger it is, the longer), so switch weapons to hit back; a green bar under you = another gun is ready · you stand still while charging, so reload time is when you move and dodge · the dotted line from your barrel is the first 70% of the shell's flight (judge the rest yourself) · the faint dashed line is your last shot's path, and the tick on the power bar is the power you used last time
Bonus points: high angle ≥70° (+20% damage, Mortar ×2.3) · direct hit · long shot · hitting someone in midair · HAIL MARY a shot that flies past the top of the screen and comes down on someone (+20% damage) · I HAVE THE HIGH GROUND firing down from high ground onto someone lower · hitting several players with one shot · knocking someone into the liquid · grabbing stars and supply crates (shooting them counts too)
Survival: die and you're out, last one standing wins · 6 players on one screen, the liquid rises after 75 s · 12/20 players on a wide map: parachute in, then the storm closes in 5 times (outside the zone you lose HP) · the wind changes every 12 s · falling into the liquid = out
Deathmatch: respawn 4 s after dying (a death costs 50 points), most points at the time limit wins · a kill is worth 150, or 200 in the last minute · kill streaks restart every time you die · rated separately from Survival
Events: every 30–45 s · Meteor Shower (dodge the red circles under the "!") · Crystal Rise · Supply UFO (gold crates) · Ion Cloud (zaps whoever stands high in the open) · Low Gravity · Tornado (shells loop and get flung out, players who walk in go flying) · what's coming shows under the clock
Online: one player presses "Create room", friends open this artifact (same link) and press "Join" on the room that shows up · 2–6 players, bots fill the rest · everyone must be logged in to claude.ai and invited to the artifact (Share menu) · the host's device runs the game, so don't switch tabs while playing · No ELO
Esc pause · M sound on/offTap II to pause; mute from the pause screen
Wide maps: the minimap shows everyone · arrows on the screen edge point to bots aiming at you, shells about to land near you and the nearest enemy · no enemy nearby = travel fast without getting tired
Works on phones too: tap the screen and the on-screen buttons show up by themselves
Bots3
Campaign · Solo
Artillery Boot Camp
Your weapons
Star goals
In a mission press R to restart it · Esc pausesIn a mission tap II to pause or restart it